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  Session: Technologies Posters
  Paper Type: Poster
  Title: Using 3D Game Engines to Overcome Naive Concepts of Motion
  Meeting: 2014 Winter Meeting: Orlando, Florida
  Location: N/A
  Date:
  Time: 8:45AM
  Author: Andre Bresges
University of Cologne, Institute of Physics Education
+4915114746520, andre.bresges@uni-koeln.de
  Co-Author(s): Marga Kreiten
  Abstract: During childhood and youth, students build up a number of naive concepts of motion that help them to cope with the behavior of real-world objects around them. As Driver [5,6], diSessa and others pointed out, this naive concept of motion may work as a serious obstacle towards deeper understanding of scientific concepts of motion. We use the 3D Game Engine "Unity 3d" to develop a rich surrounding, in which tossing a ball can be analyzed in multiple perspectives to overcome classical naive concepts. This is embedded in a lab assignment, consisting of several hands-on experiments and motion capturing tasks. Naive concepts of learners are discussed based on the outcome.
  Footnotes: [1] Driver, R.; Squires, A.; Rushworth, P.; Wood- Robinson, V.: Making Sense of Secondary Science. Research into Childrens ideas. London: Routledge, 1994. [2] Driver, R.; Guesne, E.; Tiberghien, A. (eds.): Children's Ideas in Science. Milton Keynes: Open University Press, 1985.
  Presentation: Poster Orlando 2014 PST1E02.pdf

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