Session:
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Technologies Posters
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Paper Type:
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Poster
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Title:
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Using 3D Game Engines to Overcome Naive Concepts of Motion
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Meeting:
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2014 Winter Meeting: Orlando, Florida |
Location:
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N/A |
Date:
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Time:
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8:45AM
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Author:
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Andre Bresges
University of Cologne, Institute of Physics Education
+4915114746520, andre.bresges@uni-koeln.de
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Co-Author(s):
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Marga Kreiten
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Abstract:
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During childhood and youth, students build up a number of naive concepts of motion that help them to cope with the behavior of real-world objects around them. As Driver [5,6], diSessa and others pointed out, this naive concept of motion may work as a serious obstacle towards deeper understanding of scientific concepts of motion. We use the 3D Game Engine "Unity 3d" to develop a rich surrounding, in which tossing a ball can be analyzed in multiple perspectives to overcome classical naive concepts. This is embedded in a lab assignment, consisting of several hands-on experiments and motion capturing tasks. Naive concepts of learners are discussed based on the outcome.
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Footnotes:
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[1] Driver, R.; Squires, A.; Rushworth, P.; Wood- Robinson, V.: Making Sense of Secondary Science. Research into Childrens ideas. London: Routledge, 1994.
[2] Driver, R.; Guesne, E.; Tiberghien, A. (eds.): Children's Ideas in Science. Milton Keynes: Open University Press, 1985.
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Presentation:
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Poster Orlando 2014 PST1E02.pdf
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