Location:
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KFC Courts |
Date:
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Tuesday, Aug.02 |
Time:
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5:15PM - 6:00PM
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Author:
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Jiawu Fan, Beijing Normal University
6142922450, wojiaofjw@yahoo.com.cn
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Co-Author(s):
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Shaona Zhou, Chunhui Du, Jing Han, Lei Bao
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Abstract:
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We develop a computer virtual reality (VR) platform that supports interactive physics activities. We use the platform to help students conduct guided explorations to learning physics concepts and reasoning. A teaching experiment with two random selected groups of students was conducted. Students were asked to complete a one-hour exploration on one dimensional motion (1D motion) and circular motion. Using a cross-controlled design, we find that students doing virtual experiments outperform their peers doing paper-based problem solving. Show specific cases --One group of students did the 1D motion task in problem solving form and the circular motion task in VR form, and the other group did the 1D motion in VR form and the circular motion in problem solving form. Students in both groups liked the VR form more than problem solving form and perform better in VR form. Supported in part by NIH Award RC1RR028402 and NSF Awards DUE-0633473 and DUE-1044724
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Footnotes:
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None
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